PRODUCT DESIGN &
THEORETICAL PROJECT: COGO BRACELET
This was a theoretical project made at the course, Interaction design, at Malmo University. The project was based on a fictive future world where we were supposed to find a problem and design a solution connected to someones personal space; either a plant, an animal or human.
In a group of 5 people, we started with assigning each team member an area of responsibility. I was responsible of the product design, including sketching and illustrations (designing the finished product) as well as the storytelling. Our process followed these steps: affinity mapping, focus group, sketching, programming, prototype, testing, sketching, programming, testing, finishing final design.
We started with coming up with a future world, which was a world where co-living is the standard way of living. From thet we brainstormed possible problems and effects that future could have on people. After the feedback from the focus group we decided to focus on easing the communication between the co-livers and to make it possible for people to signal when they are up for conversation or do not want to be disturbed. This brought os into more brainstorming ideas. How would a person signal their social availability? And would that type of non verbal communication effect the normal communication in a negative way?
We sketched on a few artefact ideas, made our first prototypes and tested them on others to see which one they preferred. That made us choose to proceed with a bracelet, showing different coloured lights depending on your availability. To further develop the concept, after the feedback we got, we decided to connect the bracelet to an app, making it possible to find other people in your area that were up for a social activity.
Then we once again created new prototypes, one with some programmed features and one look-and-feel to test on others and get more feedback. We adjusted some faults and made a video to show the concept. The final design is shown below.
FINAL DESIGN CONCEPT
The final design consists of a bracelet that could be worn at all times. It shows the three lights - red (do not disturb), yellow (up for small talk but wants to do something on their own) and green (wants to hang out and do something fun). The material is durable, waterproof and adjustable. The bracelet is also connected to an app where you could find other people to hang out with and set a new meet up color to easier finding each other at your meet up point.
This idea makes it easier for people to read each others signals and understand boundaries. But it also makes it easier to find new friends outside of work/ school. We do not think an artefact like this would disturb normal conversations but rather contribute to better communication.
THOUGHTS ABOUT THE PROJECT
The project was both interesting and fun but also rather challenging. It took us a while to learn the best process and to navigate in the programming jungle. All of us were new to the coding and but we managed to get through it and gained new knowledge in what is possible to create and an insight in how programming works. The design concept in it self was a creative challange but showed me new ways of thinking.
PROJECT LENGHT: 5 WEEKS
METHODS USED: BRAINSTORMING, AFFINITYMAPPING, CODING, PROTOTYPING, STORYTELLING
PROJECT PARTNERS: EMILIA GROSS, JOHAN SKÄRBLOM, MARIA AMAL, JIE GAO