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PRODUCT &
INTERACTION DESIGN
THEORETICAL DESIGN PROJECT
Music glasses
This was a school project made at the course Interaction design at Malmo University during Feb - March, 2021. We followed the Double diamond process model explained below.
DEFINE STRATEGY
DISCOVER
DEFINE
EXECUTE SOLUTION
DEVELOP
DELIVER
BRIEF
In a group of 6 people we were either going to find a shortcoming in a music device and redesign it or design a new interactive product connected to music.
DISCOVER
We started with assigning each team member an area of responsibility. I was responsible of the product design, including mood boards, sketching and illustrations. We used context- mapping to brain storm broad theme ideas. Our main theme focus was: music and books. The age group we decided to focus on was people between 15-35 since that is an age group that, in general, are updated and willing to buy new improved products. We then held a focus group with 6 people asking questions like "do you listen to music while reading?" and "Would you find it enrich listening to music connected to the story?", "Why? Why not?".
DEFINE
During step 2 we brainstormed new design opportunities and voted on which to pursue. We went with the concept of designing something new. The idea we chose was to design glasses which could track your eyes while reading and play music through small earphones (on the glasses) fitting the context of the story. You would connect the glasses to Bluetooth through an app where you also would be able to choose the book you would want to read. The focus was on making the glasses interactive, putting different buttons on them letting the user being able to e.g. change the volume and mute the music.
DEVELOP
During step 3 we started creating mood boards to set the vibe of the interactive design and started drawing some sketches.
DELIVER
During the last step we made a prototype and tested it on 3 people to get feedback on the idea and the design. We then made some changes on the glasses and the app, resulting in the final illustrations shown below.





THOUGHTS & CRITIQUE
The project was fun and the team work was brilliant. The only negative aspects of our design is that it might be hard to create glasses with all those functions including eye tracking, from a technical point of view. We came to the conclusion that the glasses and the app are easy to use but there is room for improvements.
PROJECT LENGTH
5 weeks
PROJECT PARTNERS
Axel Nyblom, Oscar Steen, Maria Amal, Emilia Gross & Johan Skärblom.
METHODS USED
Affinity mapping, Interviews, Prototyping, Testing
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