PRODUCT &
INTERACTION DESIGN

THEORETICAL DESIGN PROJECT: MUSIC GLASSES

This was a school project made at the course Interaction design at Malmo University during Feb - March, 2021. In a group of 6 people we were either going to find a shortcoming in a music device and redesign it or design a new interactive product connected to music. Our design process was: Discover, define, develop, deliver.
 
DISCOVER
During the first step we started with assigning each team member an area of responsibility. I was responsible of the design, including mood boards, sketching and illustrations (designing the finished product). Then we used context- mapping and brain stormed broad theme ideas. Once we had chosen one theme to focus on, which was music and books, we decided to focus on designing for the age group Millennials and gen Z (people born from aprox. 1985- 2014) since that is an age group that, in general, are updated and willing to buy new improved products. We then held a focus group with 6 people and asked questions like "do you listen to music while reading?" and "Would you find it enrich listening to music connected to the story?", "Why? Why not?". We then summed up the data and wrote down new ideas.

DEFINE
During step 2 we brainstormed new design opportunities. Chose three of the best ideas and voted on which to pursue. We went with the concept of designing something new. The idea we chose was to design glasses which could track your eyes while reading and play music through small earphones (on the glasses) fitting the context of the story. You would connect the glasses to Bluetooth through an app where you also would be able to choose the book you would want to read. The focus was on making the glasses interactive, putting different buttons on them letting the user being able to e.g. change the volume and mute the music.

DEVELOP
During step 3 we started creating mood boards to set the vibe of the interactive design and started drawing some sketches.

DELIVER
During the last step we made a prototype and tested it on 3 people to get feedback on the idea and the design. We then made some changes on the glasses and the app, resulting in the final illustrations shown below.

 

thumbnail_Namnlös - 9 mars 2021 10.16.3
thumbnail_Namnlös - 9 mars 2021 15.49.2

THOUGHTS AND CRITIQUE

The project was fun and the team work was brilliant. The only negative aspects of our design is that it might be hard to create glasses with all those functions including eye tracking, from a technical point of view. We came to the conclusion that the glasses and the app are easy to use but there still might be room for improvements. It is also hard to say if there actually would be a market for this type of product, since we only interviewed 6 people in the focus group and 3 people during the testing.

PROJECT LENGTH: 5 WEEKS

PROJECT PARTNERS:
AXEL NYBLOM, OSCAR STEEN, MARIA AMAL, EMILIA GROSS AND JOHAN SKÄRBLOM.

METHODS USED: AFFINITY MAPPING, INTERVIEWS, PROTOTYPING, TESTING, PROTOTYPING